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In-game advertising, for lack of a better word, remains the Holy Grail to countless advertising agencies eager to find a way to reach gamers.
Why gamers? It seems that gamers represent a highly valued demographic, that of 13-39 year old males.
Ever since computer games evolved from green screen pixels into a billion dollar industry, agencies have been trying to bombard gamers with ads in hope that sales would pour in. But what actually happened was a series of failures, from modest mistakes to downright corny debacles.
My favorite example would be ordering a Pizza Hut pizza through an in-game command in Everquest II. Anyone remember this?
In 2005, Sony announced that Everquest II players could order their pizzas through an in-game command by typing /pizza, which would open an online menu. The pizza would be delivered normally, in the real world of course.
Some people claimed it was destined to open up a whole new advertising market, while others laughed at it, labeling it as yet another fad destined for the bad idea graveyard. The service died, of course, without any real reason given. Not that people really cared anyway…
I am pretty sure that Gillette’s most recent attempt will join Pizza Hut’s in-game command ad in the graveyard in due order.

In-game advertising has its fair share of moderate success, especially in static advertising. These include virtual sideline billboards of FIFA International Soccer, to product placements throughout the game world, like the McDonalds outlet in the now defunct The Sims Online.

Don’t forget those real life models of cars models (Wish the babe was real too!) in EA’s Need for Speed series and also the various guns used in an assortment of games, notably the Grand Theft Auto series.
Although in-game static advertising like that has been generally well received as it lends credibility to the game world, many in the advertising industry still feel that in-game advertising is still a largely untapped treasure, waiting to be found.
I prefer an unobtrusive relatively ad-free gaming environment, what about you?
Sulumits Retsambew
March 19th, 2009 at 7:25 pm
Talking from gamer’s perspective, games with advertisements that are easy on the eyes are okay otherwise it’s not good. I, for one, don’t like playing games with too much of advertisements.
That being said, popular games like Need For Speed, games from THQ and others never over -do advertisements. They love their gaming customers like me
Retired Gamer Guy
March 20th, 2009 at 2:18 pm
THQ, hmm… I wasn’t familiar with that game company and had to look it up. Going through their list of games made me realize that I have left games for quite some time already. Sigh…. Must… fight… the … addiction!
Funny Random Stuff
March 21st, 2009 at 6:03 am
I feel like in-game advertising should only be used if the game is provided for free, or if it somehow enhances the game experience (like the everquest ordering pizza command).
iPod accessories
March 21st, 2009 at 2:53 pm
I sometimes feel a bit annoyed when some ad pops up in the middle of the game suddenly. Online advertising is a very big business.
Windows 7
March 22nd, 2009 at 7:58 pm
Product placement is very perspective business.
Video games are the new base of product placement and the possibilities for advertisers are very wide.
Vietnamese food
September 14th, 2009 at 1:29 pm
It’s a really good concept if implement right.
1/It’s improve the game “reality” with real advertisement. It’s just won’t work right if a large city don’t have any kind of advertisement
2/It’s more profitable for the developers
3/It’s bring more customers to advertisers.
chat sohbet
February 10th, 2010 at 3:44 am
Thank you very much for sharing!!